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The tuk-tuk game

The tuk-tuk game

Giving and receiving, building trust, experience physical sensation
This is a trust game, when someone experiences how it feels to lead another person who gives their trust to the leader and how it feels to follow someone with closed eyes not knowing where they are going to lead. The Tuk-tuk game is about how a trustful relationship can be built, what is needed to feel safe in an uncontrolled situation. The participants will have a personal embodied experience of both being a leader and being led.

What is
The tuk-tuk game
about ?

What is
The tuk-tuk game
about ?
What is this Method about ?

The tuk-tuk game is an activity in pairs which aims at giving the participants the sensation of trust: receiving trust to lead and giving trust to be led by someone else. It has different levels as it can be carried out by people who have known each other for a long time, or it can also be tried out in a group where the participants have only been working together for a short period of time.

When and why is this Method used ?

We usually play the tuk-tuk game in groups when we want to further the level of trust, and to go a little deeper in terms of self recognition. It is never a starting game in a new group, but can be played after some time, when participants have already gotten to know each other in different activities and are ready to go deeper. It is also a powerful game to play in working groups, or project groups where roles are given or there is a certain hierarchy between the participants. It gives the players a clue to what extent they are ready to lead their colleague (or boss) and to what extent they allow a colleague to lead them. 

Where does this Method come from ?
Original Source Details
Rogers Foundation has been facilitating this game for years… and we have no record of where it came from. If you recognize the game and have information about the origin, please don’t hesitate to share the information with us and we are happy to include the reference promptly.

Audience

Audience

Is participant experience relevant for The tuk-tuk game ?

Some workshop experience of the participants is desirable

[content_physical_trust]

[content_mental_trust]

Audience description for The tuk-tuk game

The audience for the tuk-tuk game is optimally people who are open to new physical sensations and self-awareness building. It is not advised to introduce this game for physiologically unstable people, unless the facilitator is well-experienced.

Other prerequisites for participants

The group should speak the same language.
If anyone has some kind of extra sensitivity they can point it out. For example, fear of being blindfolded, uncomfortable when being touched, or any kind of injuries which should be considered.
There is a possibility of stepping on each other's feet when being blindfolded, so either all participants should be without shoes or all of them should be wearing shoes.

Requirements

Requirements
Experience level of the facilitator
Routine as participant OR professional facilitator
Number of Facilitators :  
Two or more. It is possible to lead the exercise with one facilitator, but better in pairs, especially if it is an odd number of participants.
How Stationary
Moving necessary, at least in parts
Location requirements

Depending on the number of participants, it needs enough space where they can walk ahead 7-10 metres, starting with standing in a line beside each other. It can also lead to an interesting experience if participants have the possibility to move between rooms. For example in an apartment or in an office.
It can also be conducted outdoors in a garden or in a safe outdoor space.

Run Through

Run Through
Prep Work (excluding materials)

You can decide to prepare the room beforehand, but it is not necessary. It can be part of the group work that the participants put the furniture aside. Please remember that it is important to have a space where there is a possibility of walking a couple of metres without colliding into something.

Pre Exercise
Steps

Forming a circle

The group stands in a circle in a larger open space (having furniture around is not a problem, but there should be enough space for moving around).

Choosing a pair

We can let the people choose pairs, but we can also facilitate choosing with instructions. For example: "please choose someone with approximately the same height" or "please choose someone who you don't work with often". The way of choosing depends on the group we are working with. Use a sentence that helps avoid the fear of not being chosen. It shouldn’t be embarrassing for anyone.

Instructions

The Trainer gives the instruction:
  1. It is a non-verbal exercise, try to avoid verbal communication during the game (including sounds). Speak only if you feel really unsafe or uncomfortable.
  2. One of the persons will be the leader: they are the driver of the “tuk-tuk” (riksha), while the other person will be the “tuk-tuk”.
  3. One person will lead the blindfolded other in the following way: they stand behind the other person, and put their hands on the other person’s shoulder.
  4. They can discuss how the first person will lead the other, but it is not necessary.
  5. After about 1-1,5 minutes the trainer will say “change” or give a sound that is introduced in advance and all pairs stop (like ringing a bell). The tuk-tuks remain with eyes closed, the drivers will change their “tuk-tuks” in silence (so that the tuk-tuks will not know who is leading them and experience a bit more of losing control of the situation).
  6. There will be two changes, so everyone will be led by three different persons, of those two they will not know.
  7. After the third round the pairs stop, the tuk-tuks remove the blindfold or open their eyes.

Change of roles

After the tuk-tuks open their eyes at the end of the third round, the pairs remain with each other and they change roles. So the one who was the tuk-tuk will be the leader, and the one who was driving will be blindfolded. The whole exercise is repeated. At the very end the blindfold is removed and there is a debriefing.

Debriefing the tuk-tuk game

Debriefing can be done in two rounds:
  1. the couples that were formed in the last round do a short sharing in pairs for about 2-4 minutes.
  2. plenary sharing. In advance, the facilitator asks the participants to think over their most important experiences and only share those — if the group is small you can give more time to each participant to share his/her experience.
We ask the participants to share only their own experience, and to share in a way that first they speak about their experience as a tuk-tuk and then as a driver. After sharing personal feelings, there is a sharing about what we can learn from this exercise.

Harvest

As the last step of the exercise the participants sit in a circle for debriefing. The aim of the debriefing session is for the participants to reflect their experiences during the game and through sharing personal experiences generalise how it is to be in a non-controlled situation and what is needed to feel safe in these situations.
Some of the possible generalisations that may come up are the following:
- the leader should be confident
- the instructions (even non-verbal) should be clear and straightforward
- the leader should be sensitive and responsive to the needs of the person being led (e.g. adjust)
- the speed of walking should be determined by the one being led, as opposed to the leader follow their own rhythm.

Material for

Material
Additional Material Description

The tuk-tuk game can be carried out without any resources, but it usually makes it more convenient if we provide the participants with shawls to cover their eyes. The number of shawls you will need is half of the number of participants.

Additional Resources Description
Create materials quick and dirty in : 5 min

Impact

Impact
Group EmpowermentBeyond the personal experience the tuk-tuk game can have the effect of experiencing the roles in a group. For example a group leader or a manager in a group, if this is a team building event, can experience how it feels to lose control and be led by an employee and vice versa. If the group members are open to learn about themselves and about their team it can have a positive effect on the team spirit.
The tuk-tuk game
project

project

IN WHICH THIS method WAS DEVELOPED
Hosting Empowerment
Hosting Empowerment
author(s)

author(s)

OF THIS method
The tuk-tuk game
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